Educing self-healing effectiveness for healers

I propose that healers should be limited to only 30-40% effectiveness when self-healing. If other character builds rely on healers to maintain their survivability and momentum, healers should similarly depend on their teammates to stay alive. This adjustment could introduce more strategic depth to Wars and reduce the disruptive impact of healers in PvP, particularly in activities like OPRs and Arenas. By implementing this reduction in self-healing for healers, the following outcomes could be expected:

  • Enhanced War Tactics: With reduced self-healing capabilities, healers become even more critical assets in Wars, necessitating advanced strategic planning. Healers would no longer be able to rely as heavily on self-sustainability, reinforcing the importance of team dynamics and tactics.

It’s important to note that healers are not inherently overpowered in Wars, as Wars are already reliant on a substantial front line of bruisers to hold the line. However, decreasing healers’ self-sustaining abilities would elevate the importance of strategic thinking in these battles. Fortunately, War tactics are adaptable to the meta since players choose the participants, making it less of a concern when it comes to balancing.

  • Balanced OPRs and Arenas: Currently, the balance in OPRs and Arenas can be skewed when one team has healers while the other does not, leading to player frustration. This proposal aims to rectify this issue by ensuring that healers can provide support in a fight but are not a one-way road. Healers would become more vulnerable, which balances the level of support they can offer.

If healers want to enhance their survivability, they would need to invest in Constitution (CON) and opt for medium or heavy builds. You can do this with New World gold coins. Presently, classes like ranged, mages, and healers often choose light armor without much consideration. This change would encourage more variety in character builds, aligning with the game’s design goals.

In summary, reducing self-healing effectiveness for healers would promote strategic depth in Wars and balance the impact of healers in PvP modes like OPRs and Arenas. It would encourage healers to rely on their team and consider alternate builds, fostering a more diverse and engaging gaming experience.

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